Lost Cities – The Board Game
By Ag on April 2, 2015
I have the Rio Grande version of this game, in other words I have been the owner of this game for several years now. This game is designed by the famous game designer Reyner Knizia and is based on the popular Kosmos 2 player card game Lost Cities and or Keltis board game. The board is beautifull, the game components are wood and the cards are good quality (at least on the Rio Grande version). This is a light family game with simple rules and mechanics that include hand management and a decent amount of luck.
However, there is plenty of room for decision making and strategy as well, making this game fun for casual gamers and new comers. Adults and kids can enjoy this game together as the rules are as simple as counting from 1 to 10 and basic math (+/-). I am glad this game is on print again. This game certainly is not for everybody. If you are a heavy gamer probably this is not for you. But if you are a casual gamer or you are familiar and like Lost Cities the original card game, or even Keltis, you might find this game enjoyable. I am a gamer myself. I like Trajan, Puerto Rico, Caylus, Mage Knight the board game, and many others heavy games. I have play this game several times with my family and friends, and is always fun to revisit.
The research teams are outfitted and ready to embark on their adventures to find five forgotten cities. Who will lead the way to fantastic discoveries? Each player guides a team of explorers on up to five expeditions. To advance along an expedition path, a card in the path’s color must be played for each step forward. The card must be of equal or greater value to the player’s card previously played on that path. After playing or discarding a card, the player draws a new card. Skilled team leaders assess when to play, hold, or discard their cards to move their own teams forward while at the same time preventing their opponent teams from getting ahead. Points are awarded based on how far the explorers make it along their paths. Each step earns more points than the one before it, and the first three steps earn negative points. Along the way, players can increase points by finding artifacts, victory points, and shortcuts forward. The player with the most points at the end of the game wins!.